// TOWN SPECIAL ENCOUNTERS
//    Town 99: Dryad Grove

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);
	set_personality_name(1980,"Esselarea");
	set_personality_name(1981,"First Gremlin");
	set_personality_name(1982,"Second Gremlin");
	set_personality_name(1983,"Third Gremlin");

	set_aggression(30001,50);
	set_aggression(30002,50);
	
	set_coloradj(9901,2);
	
	if (gf(99,11) > 1) {
		erase_char(9901);
		kill_object(1,1);
		}
	if (gf(99,7) == 0)
		sf(99,3,0);
		
	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if ((gf(99,15) > 0) && (get_terrain(0,36,33) != 0))
		set_terrain(0,36,33,0);
	if ((gf(99,17) > 0) && (get_terrain(0,26,34) != 0))
		set_terrain(0,26,34,0);
		
	if (gf(99,7) > 0) {
		erase_char(9902);
		erase_char(9903);
		erase_char(9920);
		}
		
	if (gf(99,16) > 0) {
		sf(99,16,0);
		teleport_party(37,11,1);
		}
break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

